In this step you use the same approach you used in the previous step to create the fuel and battery needles.
Create the fuel needle
In this section you create the fuel needle.
To create the fuel needle:
From the Assets drag the FuelBatteryNeedle image and drop it on the Gauges in the Preview.
In the Project select the FuelBatteryNeedle node, press F2, and rename it to FuelNeedle.
Adjust the position of the FuelNeedle node using the Preview tools and the properties of the node just like you did in the previous step for the SpeedNeedle. When adjusting the position follow these guidelines:
Use the guides in the Guides node and the Render Transformation property to place the FuelNeedle to the gauge to the left of the speed gauge.
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Use the Preview zoom slider in the upper right corner to adjust the magnification level of the content in the Preview.
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To pan in the Preview:
Click and drag the middle mouse button.
Press the Space key, and click and drag the left mouse button.
Use the Render Transformation Origin property to set the origin of the node to the top center of the node. You only need to set the X attribute to 0,5.
In the Librarypress Alt and right-clickProperty Types, select Property Type and in the Property Type Editor set:
Name to Gauges.Fuel
Display Name to Fuel
Category to Gauges
Data Type to Integer
Lower Bound to 0
Upper Bound to 100
Click Save to create a property type with the properties you defined. You use this custom property type to control the position of the FuelNeedle in the Gauges.
In the Project select the Gauges node and in the Properties add the Fuel property.
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You can add a custom property type to a node by dragging the property type from the Library > Property Types and dropping it on the node in the Project to which you want to add the property type.
In the Project select the FuelNeedle node, in the Properties click next to the Bindings property to add the Bindings property, and in the Binding Argument Editor set:
Property to Render Transformation
Attribute to Rotation Z
Expression to
{@../Gauges/Gauges.Fuel}-39
You have to subtract 39 from the value of the property to correctly position the needle at value 0 on the gauge, when the value of the Fuel property is 0.
With this binding you control the rotation around the z axis of the FuelNeedle node with the Fuel property which you added to the Gauges node in the previous step.
In the Project drag the FuelNeedle node and drop it above the Gauges node. The Gauges node has transparent openings for the Fuel and Battery gauges where you can see the position of the needle. The position of the nodes in the Project defines the rendering order of the nodes: the node at the top of the scene graph shown in the Project is rendered first and the last node at the bottom of the scene graph is rendered last. By placing the FuelNeedle node above the Gauges, Kanzi first renders the FuelNeedle node and then on top of it the Gauges node, which shows only a sliver of the FuelNeedle to create an elegant fuel indicator.
Create the battery needle
In this section you create the battery needle.
To create the battery needle:
From the Assets drag the FuelBatteryNeedle image, drop it on the Gauges in the Preview, and rename it to BatteryNeedle.
Adjust the position and Render Transformation Origin of the BatteryNeedle node using the Preview tools and the properties of the node, just like you did for the FuelNeedle, but place the BatteryNeedle to the right of the speed gauge.
Create a property type and in the Property Type Editor set:
Name to Gauges.Battery
Display Name to Battery
Category to Gauges
Data Type to Integer
Lower Bound to 0
Upper Bound to 100
Click Save to create a property type with the properties you defined. You use this custom property type to control the position of the BatteryNeedle in the Gauges.
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Because the only difference between the Battery and Fuel property types is the name, in the Library right-click the Fuel property, select Duplicate, rename the duplicate to Gauges.Battery, and in the Properties set the Display Name property to Battery.
In the Project select the Gauges node and add the Battery property.
In the Project select the BatteryNeedle node, add a binding, and in the Binding Argument Editor set:
Property to Render Transformation
Attribute to Rotation Z
Expression to
-{@../Gauges/Gauges.Battery}+39
You have to use the negative value so that the needle rotates in the counter-clockwise direction when the value of the property increases. You have to add 39 to the value of the property to correctly position the needle at value 0 on the gauge, when the value of the Battery property is 0.
With this binding you control the rotation around the z axis of the BatteryNeedle node with the Battery property which you added to the Gauges node in the previous step.
In the Project drag the BatteryNeedle node and drop it above the Gauges node. Just like the FuelNeedle, by placing the BatteryNeedle node above the Gauges, Kanzi first renders the BatteryNeedle node and then on top of it the Gauges node, which shows only a sliver of the BatteryNeedle to create an elegant battery indicator.
You can now control the speed, fuel, and battery gauge needles with the Speed, Fuel, and Battery properties in the Gauges node.
In this tutorial you learned how to create gauges with needles you can control with properties using bindings. Now you can:
Extend the project you created in this tutorial to create a cluster indicator and control it with a property. See Tutorial: Creating cluster indicators.